


It was created by a single developer who is releasing it into Steam Early Access today to see if players will be as excited about the concept as they are. You don’t even have to follow the main objective You can just drive around these gloomy roads, explore the open world and listen to the soundtrack. In Titan Chaser you don’t have to worry about taking damage or maintaining the car. Unlike these, however, it has a very 80’s look, with music inspired by Stranger Things.
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Titan Chaser looks like a cross between the movie Monster and Beware, the similar looking horror racing game still in development. The entire look is bathed in fog, only the light from street lamps and billboards can penetrate. Titan Chaser is a meditative driving game where you look out for colossal titans at night and try to lead them away from the populated city. The developer wants the game to get into people’s hands early on for feedback on the core mechanics, so much of the presentation is still a work in progress. Keep in mind that this is a restricted, invite-only test, so you won’t be able to capture footage. Just make sure to log in to the official website before Monday June 1st. The game’s closed alpha starts on June 4th and the developer is currently accepting applications.
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Another goal of the developer is to make games snappy, around 15 minutes for a full game. There is more emphasis on team play here, not so much on shooting skills. Redhill Games wants Nine to Five to be a tactics game first and a shooter second. The action is divided into three phases, and your decisions in the early phases determine how future rounds are played. The new trailer shows a touch of Siege with unique defense/attack gadgets. Things inevitably get complicated when their paths cross, and that’s where the various tools and skills come into play. Nine to Five is a tactical shooter where three teams of three land on a large map, each working to complete an objective. That first trailer had no gameplay, but that changed this week.ĭeveloper Redhill Games released a four-minute gameplay demo that shows us exactly what kind of game it is. You might remember Nine to Five from that weird Game Awards reveal trailer that seemed to hit a certain style of modern shooters. If you’re not ready to throw some cash at Inculinati yet, you can wishlist it on Steam so more people can see it. It has already reached its very modest goal of just $20,000, and the money will be used to flesh out the story and expand the scope of the game. If any of this sounds intriguing (how could it not?), the developers at Inkulinati just launched a Kickstarter campaign. There’s another level as you learn the drawing techniques of the enemies you defeat, expanding your own menagerie. You are an Inculinati Master who has an ink budget that can be spent bringing these creations to life on the page to compare with the designs of other Inculinati Masters in the campaign. Battles take place exclusively on the open pages of the books that inspired them. Inkulinati goes one step further by trying to imagine what was going through the minds of the artists who drew them. Bizarre in any context, these drolleries often feature animals with human heads, some playing music, and some fighting alongside humans with swords in hand. Inkulinati’s fiction and characters are inspired by the illustrations found in the margins of medieval manuscripts. Technically it’s a 2D turn-based strategy in the vein of Darkest Dungeon, but the context is completely different. Inkulinati is a game with a rather unusual look. Give it a wish list on Steam to keep up to date with development progress. It won’t be out until sometime next year, but already looks promising, with hints of Control and Half-Life. The game is relatively short, with Bleakmill aiming for around four hours of gameplay.

You play as his young colleague who finds herself in another dimension after deciding to delve deeper into the research facility where they worked. On the eve of the fall of the Berlin Wall, an East German scientist mysteriously disappears. The story of Industria takes place in Berlin at the end of 1989, at the end of the Cold War. Perhaps hoping to rekindle a love of the world’s half-lives and singularities, developer Bleakmill introduced Industria this week. The story-driven shooter with a paranormal setting is a rare breed these days.
